![]() ![]() ![]() However, the menu that appears to select the base tile is hard to navigate quickly, and seems geared towards controllers, despite there being no controller option present in the demo. ![]() Generally, base-building is intriguing, with a number of options, more of which I imagine will be in the final release. I went with the central area with the natural mountains to act as a chokepoint, then put up fences and traps to help. This could be perhaps helped by having some skills that attack in all directions.Īfter the tutorial, I arrived at Miner's Paradise, and soon got to building a base to defend. This makes the combat feel static and awkward, having to line up attacks each time in a clunky fashion in this grid-based style. Next comes a simple tutorial, and my main issue with the combat is soon revealed - there's no omnidirectional attacks. ![]()
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