The problem is especially bad in Act 2, and seems less of an issue in other acts. Raising brightness didn't do much, as the problem is with low contrast / color difference between a door and a wall. And there doesn't seem to be any way to address this, other than raising opacity by quite a lot, but at that point it becomes impossible to play with a fullscreen map. It has way less contrast, making doors invisible in lower opacity, when they are perfectly visible on the old map. new map is indeed much worse than the old one.Since no one provided a single screenshot to prove their point, I checked if there are other mentions of this problem, and there are: the new map is supposed to look like that, everyone who said that it wasn't, which were most people here, were completely wrong.This way you can be fully aware of what code you're executing and you don't have to trust an opaque executable. but actually aren't, just part of the regular wall.Ĭan you spot the exit to next lvl? I couldn't Then you can simply double click the file src/d2r-map.ahk to run from source code. Switching back to original graphics meanwhile - can instantly see them, they are very distinct.Īlso, the new map has many purple-colored sections that look like doors. I've completely missed doors to new levels like 4 times by now in 2 acts because of this. With the new map, entrances/exits are barely visible, they are almost the same color as regular walls, to the point that on some maps I can't see them at all. Somehow, they managed to make it much worse. D2 Resurrected overall provides a massive improvement in graphical quality over the original, except for one place - the map.
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